Peixian Persia WU

is a digital media artist, technical director, VJ performer, event producer, and practice-led researcher working across experimental video, performative virtual architecture, real-time game engines, virtual production, audiovisual performance, and spatial moving image. Her practice explores how digital space can become an emotional and autobiographical geography, translating memory, transition, displacement, waiting, and psychological states into virtual architecture, camera movement, and audiovisual rhythm.

With an interdisciplinary background in industrial design, interactive media, digital art, creative coding, virtual production, and live performance, Wu moves between design research, technical systems, artistic experimentation, and theoretical inquiry. Trained in Industrial Design at Zhejiang University and Interactive Telecommunications at New York University, she is currently undertaking a research degree at the University for the Creative Arts in the UK. Her previous experience across workshops, VJ performance, immersive experience production, stage visuals, curatorial practice, and education has shaped her sensitivity to space as both a technical medium and a site of lived experience.

Wu’s work approaches experimental video and virtual architecture through an anthropological and psychological lens, revealing metaphoric patterns within belief systems, occult imagination, philosophy, and inner consciousness. Blending rational realism with romantic idealism, she uses architectural language to construct thought-provoking journeys that unfold hidden narratives between the built environment, memory, and evolving states of mind. Inspired by ancient mysticism, psychological theories, and philosophical speculation, her practice seeks to transcend fixed boundaries between body, space, image, and consciousness.

Rather than treating virtual environments as static scenes or functional game spaces, Wu approaches them as emotional, cinematic, and performative systems. Using Unreal Engine, virtual cameras, procedural structures, machinima, and real-time environments, she investigates how architecture can perform, remember, repeat, fragment, and transform. Her current research asks how emotional geography in virtual space can be produced through the rhythmic coupling of spatial configuration and cinematic mediation.